unity debug log object

Message with a link to an object. I am only interested in my own message invoked in script from eg.


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SystemConsoleWriteLine Hello.

. You could just do. Besides that you dont need to turn the value into a string to log it. You can format messages with string concatenation.

I am using ADB to log in Windows PowerShell from a Unity built application running on a connected Android device. For example you could print a message containing a GameObjectname and information about the objects current state. The second one is a context.

Unity is the ultimate game development platform. The Console just displays the first two lines and by adding the newline character it bumps UnityEngineDebuglog object one line down. Both objects have Box Colliders on them and I have attached a C script to the player object.

Here are the examples of the csharp api class UnityEngineDebugLogErrorobject UnityEngineObject taken from open source projects. This is my first unity project so I am fairly unfamiliar with everything the platform has. Below is the code I have currently.

Use DebugLog to print informational messages that help you debug your application. You can format messages with string concatenation. Console 画面に変数を表示できる DebugLog メソッドですが基本的に表示できるのは1つの変数です.

Use DebugLog to print informational messages that help you debug your application. When you select the message in the console a connection to the context object will be drawn. Message using rich text.

When the message is a string rich text markup can be used to add emphasis. For example you could print a message containing a GameObjectname and information about the objects current state. It can be a string or an object that will be converted to a string.

By voting up you can indicate which examples are most useful and appropriate. Else thisremoteSelection Handbytemove. Lets take a look at this example.

Then in the Unity Editor clicking on the message in the Console will show you exactly which object it relates to. Follow TsuGames Tweet to TsuGames. See the manual page about rich text for details of the different.

Setting thisgameObject as Target custom event CustomEvent customEvent new CustomEventOBJECT_CLICKED object. Void OnMouseDown ReSharper restore UnusedMemberLocal DebugLogEventDispatcherScript. It will most likely have something to do with how the ToString function works.

Logs a message to the Unity Console. In our case this would be the target hit of the bullet. If photonPlayerisLocal thislocalSelection Handbytemove.

Void Start Logs the players health with a reference to this game object. The first one is a message. DebugLog function can have one or two parameters.

As a context you should pass the object that current message applies to. You can also use Rich Text markup. I am trying to log a message to the console when I have a my player game object run into a finish line.

Health gameObject. PhotonPlayer turn. A variant of DebugLog that logs a warning message to the console.

Turn action. However that will write to the Editor log and not your Console window. This is very useful if you want know on which object a warning occurs.

UnityEngineDebugLog State set to SolvingAnchor but Unity appends 8 lines to this messageadb logcat -s Unity -e 2 -m 1----- beginning of crash. Or something like DebugLogCurrent Ammo. Public void OnPlayerFinishedPhotonPlayer photonPlayer int turn object move DebugLogOnTurnFinished.

Float health 100. Object to which the message applies. String or object to be converted to string representation for display.

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